He also posted several pics from the demos, describing three different rendering modes and noting how turning on some advanced texture-based shadowing effects like High Definition Ambient Occlusion (HDAO) takes a significant toll on gaming performance – but can be offset by enabling DX11’s compute shader.
Tuesday, August 18, 2009
AMD shows off DirectX 11 GPU at QuakeCon
Moving one step closer to release, AMD’s graphics unit showed off some DirectX 11 hardware at QuakeCon 2009 last week. The sneak preview involved a look at the demo for the upcoming Wolfenstein title, which uses just DirectX 9 so there was really not much new to highlight in terms of performance or functionality, but also included some tech demos showcasing new DirectX 11 features.